Gaming Bike: Virtual Reality Indoor Gaming Console For Universal Games
The problem with exercise bikes is that they are Boring. It's hard to get motivated
to do something so insanely boring. But many can play immersive computer games for
hours without getting bored. Video games lead to health issues since it does not need
any physical activities. Most of the kids spend too much time on video games without
involving in any other physical games like football, cricket, etc. Since video games are
now irreplaceable among the present generation, bringing physical activity to them, is
important for preserving the health of our coming generations.
The obvious solution: Combining a video game(universal game) with physical
exercise(cycling) provides physical exercise and entertainment. The Hardware system
connected with the cycle offers the game controls. When the player pedals the cycle, a
signal is passed to Arduino according to the number of rotations of the wheel, which
helps to control the speed and motion of an object in the video game. A potentiometer is
implemented which helps to identify the direction of motion, a brake is also implemented
for stopping the motion of the object. All these signals are fed into Arduino. Arduino is
coded in such a way that helps to control the virtual position of the cycle in the video
game. User can decide which game wants to play. Arduino is coded in such a way that it
acts as a keyboard, so the system is capable of handling any game.
The health app is also implemented. Provides daily workout plan. Helps to motivate a
person by showing his/her exercise status. Provides information like Calories burned,
Speed, Distance, and many more. Helps to improve fitness day by day.
The project that we develop can be equipped with any cycle and any universal game and
this cycle offer the controls for the video game. The system helps us to lose fat and burn
calories to achieve our weight loss goals. It improves mental and physical health. We can
use 365 days without any weather issues. Best way to keep entertained at home during
covid-19.Effective for all age groups. Fewer maintenance costs can be implemented in an
old cycle. We can use the same cycle as an indoor one and an outdoor one. Can be
applied to all games. Physical exercise + Entertainment. So our project is “GAMING
Primarily this equipment has developed for bundling the saplings and pineapple leaves. Low maintenance is the main peculiarity of this machine. It can be accessed by anyone without much technical knowledge. Due to its compact size and reduced weight, it can be easily carried out. The main need of this machine is for bundling purposes. The usual storing of pineapple saplings can only store a minimum amount, by using this machine we can accumulate more pineapple bundles than the ordinary systems. This is the reason behind introducing this bundling machine. The base of the equipment is placed on the floor. One end of the belt is fixed on the vertical structure of the machine, the other end is kept open and stretched-out through the bundling zone. Saplings will be placed over the belt. Then the open end of the belt is wind over the saplings and kept locked in the drum. A simple locking system is attached at the open end of the belt. The rotating handle is connected to the drum through a chain drive. Handle can be used to rotate the drum, which will wind the saplings tightly. After reaching the required tightness, the rotating handle will be locked. Bundle will be manually tied-up with a coir. Then the handle lock has to be released and then unwind the handle. Remove the open end of the belt from the drum. Bundled saplings can be removed from the machine and sent for transportation.
RECYCGLOBE is the first Greek company which supplies private or municipal companies activated in collecting and treating waste (liquids and solids) with a innovative software and hardware tools DEDICATED TO IMPROVING WASTE & RECYCLING MANAGEMENT
We has developed the first online waste management platform that connects directly raw material providers with waste collectors (Private Companies-Municipalities).
At the same time we design, develop and manufacture various types of sensors either for collection bins either for peripheral machines or vehicles which are involved in the process of collection and processing of waste and recyclable materials.
The entire range of IoT tools are designed so that they can be easily connected to the existing collection and processing equipment available to MUNICIPALITIES and private companies, and sends real-time various types of data to the online waste management platform. Recycglobe is an holistic waste management system that drastically reduces the operation cost of waste management , because with minimum cost , ensure targeted collection of clean and segregated materials at source and enable the estimation of the volume and value of any kind of material . The systematic use of all our tools in combination with the historical data that we hold in our server, makes the system a key decision-making tool.
144 million tonnes of single-use plastic are produced yearly and a typical UAE resident uses 450 plastic water bottles on an average in a single year, meaning that more than 3 billion plastic water bottles are produced every year in the UAE. Additionally, only 9% of plastic is recycled, since the cost of recycling it is higher than producing it from scratch. Finding alternatives to tackle this issue and to increase the circularity of the plastic used in water consumption is crucial.
FRA's vision is to foster responsible communities that are aware of the need to decrease single-use plastic production by changing current behavior patterns towards more responsible and sustainable daily water consumption.
With the creation of a smart water dispenser, FRA aims to incentivize households to decrease their consumption of single-use plastic bottles. The FRA smart water dispenser aims to create an interconnected system that will enable households to better manage their water expenses, their daily water intake (per individual), and their environmental impact, acting as an incentive to consume water from the dispenser. With the presence of an IoT sensor, households will not have to worry about ordering their gallons of water, as they will be automatically ordered when needed, according to their pre-defined availability.